#ifndef __LDCGameMain_h_
#define __LDCGameMain_h_

#include "BaseApplication.h"

class LDCGameMain : public BaseApplication
{
public:
    LDCGameMain(void);
    virtual ~LDCGameMain(void);

protected:
    virtual void createScene(void);
	//20131009##Update
	virtual void createCamera(void);
	virtual void createViewports(void);
	//20131110##update
	bool frameRenderingQueued(const Ogre::FrameEvent& evt);
private:
	bool processUnbufferedInput(const Ogre::FrameEvent& evt);
};

#endif // #ifndef __LDCGameMain_h_
